Integrierte Business-Informationssysteme
3,452円 Dieses Lehrbuch lässt Studierende direkt aus der Businessperspektive anhand eines rollenbasierenden Business Games erfahren, wie unternehmerische Aufgaben und Prozesse mit Hilfe standardisierter Softwaresysteme realisiert werden. Dadurch vermittelt es das managementorientierte Denken und Handeln,...
The Senior Dummies' Guide to The Top 5 An...
0円 Seniors! This SHORT ebook is big on impact! In this book you will find the top 5 usability tips for using your Android device. With easy to read steps, large print and crisp images, you will find tips like these: How too: - Increase print size on your screen and... - Have your device read your sc...
Emotion in Games
18,231円 The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that...
The Challenge of Reframing Engineering Ed...
12,154円 The Challenge of Reframing Engineering Education is the first book to document the experience of implementing the CDIO Engineering Educational Framework in a large educational institution in the Asian context. It focuses on how to successfully implement and manage the key stages, activities and i...
Better Decision Making in Complex, Dynami...
6,076円 Computer simulation-based education and training is a multi-billion dollar industry. With the increased complexity of organizational decision making, projected demand for computer simulation-based decisional aids is on the rise. The objective of this book is to enhance systematically our understa...
Subconscious Learning via Games and Socia...
12,154円 This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct ap...
Ready
12,154円 How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down mem...
Games-To-Teach or Games-To-Learn
12,154円 The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learnin...
Simulations, Serious Games and Their Appl...
12,154円 This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulati...
Interactive Multimedia Learning
12,154円 This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinar...
Simulation and Serious Games for Education
12,154円 This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1...
STEM and ICT Education in Intelligent Env...
12,154円 This book combines information communication technology (ICT) with the creative interdisciplinary teaching approach known as STEM (science, technology, engineering and mathematics). It introduces STEM and Creative Education and shows (through examples and creative activities) the importance and i...
楽天Koboの電子書籍!マンガ、小説、雑誌のレビュー高評価、最安値をチャック!