Learn Python in One Hour
300円 You're already a smart person, you don't need a 1000+ page book to get you started on the web's fastest growing programming platform. Instead, Learn Python in One Hour delivers on the promise of code literacy while saving your most precious commodity - time itself. Volkman's innovative programmin...
The Search for Method in STEAM Education
2,795円 This book explores various approaches to building a positive interdisciplinary STEAM (science, technology, engineering, arts and math) learning environment, as described by educators across the K-20 educational ladder. Crucial to their success, Martinez finds, is the playful and performatory appr...
Creative Ways of Knowing in Engineering
14,585円 This book offers a platform for engineering educators who are interested in implementing a “creative ways of knowing” approach to presenting engineering concepts. The case studies in this book reveal how students learn through creative engagement that includes not only design and build activities...
Educational Technologies in Medical and H...
12,154円 This evidence-packed guide explores the growing importance of new technologies and situated learning in the vanguard of medical and health sciences education, backed by real-world clinical applications. Its dual emphasis on problem-based learning (PBL) and applied learning is reflected in the ran...
The Educator's Guide to Producing New Med...
7,129円 Digital video, audio, and text have never been more popular, and educators need to know how to make new media work in all types of learning environments. The Educator’s Guide to Producing New Media and Open Educational Resources provides practical advice on how to produce and use open access reso...
The Case of the iPad
13,369円 This book brings together an international group of literacy studies scholars who have investigated mobile literacies in a variety of educational settings. Approaching mobility from diverse theoretical perspectives, the book makes a significant contribution to how mobile literacies, and tablets i...
Mobile Learning in Higher Education in th...
18,231円 If mobile technologies are to be effectively used in education, how do we best implement sustainable mobile solutions for teaching and learning? The aim of this handbook is to support educators and policy makers who are investing in innovations in digital education to develop effective and sustai...
Digital Personalization in Early Childhood
5,194円 This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Digital personalization is an emerging interdisciplinary research field, with application to a variety of areas including design, education and publication industr...
Collaboration and Technology
6,076円 This book constitutes the refereed proceeding of the 23rd International Conference on Collaboration and Technology, CRIWG 2017, held in Saskatoon, Canada, in August 2017. The 14 full papers presented together with 5 work-in-progress papers were carefully reviewed and selected from 33 submissions....
Digital Economy. Emerging Technologies an...
6,076円 This book constitutes the refereed proceedings of the Second International Conference on Digital Economy, ICDEc 2017, held in Sidi Bou Said, Tunisia, in May 2017. The 18 papers presented in this volume were carefully reviewed and selected from 46 submissions. The theme of ICDEc 2017 was “Digital ...
The 7 Transdisciplinary Cognitive Skills ...
8,507円 This book focuses on rethinking creativity for 21st century education. The specific emphasis examines the way that creativity spans disciplines, through a set of common thinking skills that the most accomplished thinkers in any field use. These seven transdisciplinary thinking skills are rooted i...
Math Adventures with Python
3,183円 Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. Wi...
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