The Socially Networked Classroom
4,917円 This book demonstrates how pioneering teachers have successfully integrated screen-based literacies into instruction and how you can harness students’ social networking skills for learning.
Bookmapping
2,147円 With books, your students can travel the worldexploring faraway places and meeting people from different cultures. With bookmapping, they can use technology to virtually expand their understanding of the locations they visit and connect literature with geography, social studies, and more. Bookmap...
Handbook of Consumer Behavior, Tourism, a...
14,592円 Make the most of your online business resources The growing acceptance and use of the Internet as an increasingly valuable travel tool has tourism and hospitality businesses taking a critical look at their business-to-customer online environments while pondering such questions as, How do I get pe...
Data-Driven Decision Making
1,650円 We all strive to measure school or district success, but too often we rely simply on end-of-year test scores or report cards. These indicators provide some information, but not enough. With data-driven decision makingcontinuously having rich conversations, asking deeper questions, and examining f...
A Blueprint for Computer-Assisted Assessment
11,772円 The rapid development and integration of computer-assisted assessment (CAA) in mainstream post-compulsory educational institutions today make this an exciting and invaluable reference text. It provides a practical, research-based guide on a subject that is becoming increasingly important as educa...
Aspects of Teaching Secondary Design and ...
12,767円 Beginning by outlining the national curriculum for design and technology, Aspects of Teaching Secondary Design and Technology goes on to look at what design and technology is in the primary school, at examination level and post-16. Vocational qualifications relevant to design and technology are a...
Using Computers Games across the Curriculum
3,544円 Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practi...
Professional Learning in the Digital Age
4,310円 Discover how to transform your professional development and become a truly connected educator with user-generated learning! This book shows educators how to enhance their professional learning using practical tools, strategies, and online resources. With beginner-friendly, real-world examples and...
Project-Based Learning
5,218円 This book’s collection of instructional strategies and assessment methods show how to implement and differentiate project-based learning that fosters 21st century skills in Grades K–12.
Handbook of Research on Educational Commu...
31,507円 First Published in 2008. Sponsored by the Association of Educational Communication and Technology (AECT), the third edition of this groundbreaking Handbook continues the mission of its predecessors: to provide up-to-date summaries and syntheses of recent research pertinent to the educational uses...
Cognitive Approaches To Automated Instruc...
11,440円 Useful to researchers as well as practitioners looking for guidance on designing automated instruction systems, this book provides a snapshot of the state-of-the-art in this research area. In so doing, it focuses on the two critical problems: first, diagnosis of the student's current level of und...
Cool Tech Tools for Lower Tech Teachers
4,917円 Make the painless transition from low tech to tech friendly! Are you struggling to embrace technology that advances at lightning speed? Or are you just plain perplexed? With new developments announced almost on a daily basis, many teachers don′t know where to start. If you′re one of those teacher...
楽天Koboの電子書籍!マンガ、小説、雑誌のレビュー高評価、最安値をチャック!