Building Digital Twin Metaverse Cities
7,292円 Why do we need to live in a smart city? Rapid urbanization causes compelling city problems worldwide, such as housing, traffic, schooling, healthcare, employment, and pollution. Numerous smart-city scholars and practitioners have attempted to tackle these problems but lack an integrated approach ...
Virtual Reality
845円 Virtual Reality: The New Frontier of Human Experience by Aurora Winters is an enlightening exploration of the transformative potential of virtual reality (VR) technology. This book delves into the fascinating realms where VR is making waves, from healthcare and education to entertainment and soci...
30 Minuten KI-Chatbots
1,800円 Die stille KI-Revolution Wie Text-, Audio- und Videobots Beruf und Alltag verändern Dieses Buch führt ein in die unsichtbare Transformation unserer täglichen Interaktionen, die durch Chat-, Audio- und Videobots ermöglicht wird. Beginnend mit einem verständlichen Crashkurs zu den Grundlagen dieser...
Virtual Reality in den Geisteswissenschaften
11,129円 Virtual-Reality-Technologie birgt große Potenziale, Forschung und Lehre geisteswissenschaftlicher Fächer nachhaltig zu bereichern. Ihr Einsatz in Hochschulen ist dabei längst nicht mehr nur eine technologische Fragestellung. Mit dem Medium Virtual Reality werden theorie- und methodenbezogene disz...
VISIR Handbook
12,122円 In 2006, the Signal Processing Department at Blekinge Institute of Technology and Axiom EduTECH in Sweden worked with National Instruments Corporation in Texas, USA, to set up the Virtual Instrument Systems in Reality (VISIR) Project, which operates as a remote laboratory for electric and electro...
Theorising and Designing Immersive Enviro...
14,585円 This edited volume discusses the topic of immersion, approaching it from the perspective of various media and stakeholders: experiencers and creators. While the concept of immersion has gained widespread currency in the last decades beyond video games, its critical theory has not reached the same...
Deep Learning for 3D Point Clouds
21,878円 As an efficient 3D vision solution, point clouds have been widely applied into diverse engineering scenarios, including immersive media communication, autonomous driving, reverse engineering, robots, topography mapping, digital twin city, medical analysis, digital museum, etc. Thanks to the great...
Employment Is Dead
4,244円 With disruptive technologies on the horizon, traditional employment models are becoming outdated. How will your organization adapt to the evolving landscape of work? Business is on the cusp of a profound transformation. Conventional work models are failing to adapt to the evolving needs and expec...
Possible Worlds in Video Games
639円 In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is o...
Ethics of Virtual Reality
11,436円 In this book, Michael Grabowski draws on established theories of ethics to consider critical questions surrounding the growing adoption of virtual reality (VR) technologies. These questions include who should control and have access to VR, its impact on privacy, its potential for misrepresentatio...
Companions for Life
1,205円 Companions for Life is a groundbreaking book that redefines the reading experience by blending traditional knowledge-sharing with cutting-edge technology. Authored by Paul Kumou and proudly brought to you by Drexler Consulting Publishing, this book goes beyond being a simple collection of informa...
Virtual Body Language
639円 Why does the tail wag the brain? What is virtual autism? Why can't our avatars walk hand-in-hand? Will a nonverbal Babel fish save the world? Jeffrey Ventrella, a seasoned virtual worlds programmer and visual language expert, reviews the history of avatars, smileys, and other expressive forms, an...
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