VIRTUAL REALMS & BEYOND: A METAVERSE RESE...
717円 Explore the legal and economic aspects of virtual worlds through the book "VIRTUAL REALMS & BEYOND." This scholarly work examines several aspects of governance, including models, intellectual property protection, consumer rights, labor laws, taxation, cryptocurrency legislation, data privacy, adv...
Dawn of the New Everything
1,760円 The father of virtual reality explains its dazzling possibilities by reflecting on his own lifelong relationship with technology. Named one of the best books of 2017 by The Economist, The Wall Street Journal, & Vox "A deeply human, highly personal, and beautifully told story." ーDave Eggers Brid...
Augmenting Public Relations
9,616円 Augmenting Public Relations examines how existing technologies used in Public Relations (PR) are being significantly augmented because of the advent of Artificial Intelligence (AI). The book describes the opportunities and pitfalls of AI, recent and emerging technologies, and projections in their...
Recent Advances in Artificial Intelligenc...
30,386円 The book includes original unpublished contributions presented in First International Conference on Recent Advances in Artificial Intelligence and Smart Applications (RAAISA 2023), organized by Department of CSE, University of Engineering and Management, Kolkata, India during 14 – 15 December 202...
Machine Learning and Mixed Reality for th...
15,800円 This book addresses the role of modern surveying and representation technologies in preserving and disseminating cultural heritage. A workflow is illustrated, describing the Former Monastery of Ss Severino and Sossio case study, currently the headquarters of the State Archives of Naples, Italy. A...
The metaverse and its impact on human rig...
1,950円 How can rights and freedoms be guaranteed in the metaverse, whilst the frontiers between the physical and virtual worlds are becoming increasingly blurred? This collaborative report by the Council of Europe and the IEEE Standards Association navigates the complexities of technology and human righ...
Virtual Reality: Unlocking Emotions and C...
4,861円 This book is an invaluable resource for researchers, practitioners, and enthusiasts interested in unraveling the potential and promises of virtual reality, delving into its applications, challenges, and the exciting path that lies ahead. In the age of rapidly advancing technology, the intersectio...
Interactive Media with Next-Gen Technolog...
12,269円 Interactive media are a human-machine interface that allows people to connect with each other by making them active participants in the media they consume through text, graphics, audio and video. This book presents the challenges and opportunities presented by emerging media technologies to explo...
The Simulation Hypothesis
2,643円 The definitive exploration of one of the most daring and consequential theories of our time, completely revised and updated to reflect the rapid advances in artificial intelligence and virtual reality Are we living in a simulation? MIT computer scientist Rizwan Virk draws from research and concep...
Extended Reality Solutions to Support Old...
4,861円 This book explores one way in which recent hardware and software advances have placed humanity on the precipice of a significant shift in how technology can shape our interactions with the world around us: the application of transformative extended reality (XR) technology solutions to support the...
Pro-Gamer
1,400円 E-Sport, also der kompetitive Wettkampf in Computerspielen, hat sich in den letzten Jahren zu einer weltweiten Bewegung entwickelt. Was vor einigen Jahrzehnten als Freizeitaktivität begann, ist heute eine milliardenschwere Industrie, die unzählige Zuschauer und Teilnehmer anzieht. Vielleicht hast...
Latency Optimization in Interactive Multi...
5,469円 With the emergence of virtual reality and augmented reality, the era of interactive multimedia streaming looms on the horizon. Network latency emerges as a critical factor in the performance of interactive multimedia streaming applications. As the demand for interactive multimedia streaming conti...
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