Midnight Movie
1,896円 Someone is having a sleepless night and browsing the internet. A girl fights for her life in a lift. New Window. A protest in Trafalgar Square. New Window. A naked man in a bathtub. New Window. Janelle Monae, dancing. The possibilities are endless. Even at 2am. That's the thing about being Extrem...
Cloud VR
9,948円 Based on the technical accumulation and practice of Huawei iLab in the Cloud VR field, this book systematically describes the advantages of Cloud VR technologies; technical requirements on clouds, networks, and terminals as well as solution implementation; Cloud VR experience evaluation baselines...
Digital Technologies – an Overview of Con...
1,450円 Digital technologies transformed the people's day to day life and businesses organizations the way they work. It saved their time, accessibility and cost. It provided new opportunities, new markets, and new products to the organizations. Digital revolution started with the introduction of Compute...
Work Remotely
1,617円 Remote working makes us happier, more productive and more profitable, but it can bring its own set of challenges. How do we manage our work-life balance; communicate and collaborate effectively as teams; and ensure our technology is efficient? In Work Remotely, Penguin Business Experts Anastasia ...
Getting Rid of Cybersickness
6,928円 This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich repr...
Aesthetics of the Virtual
4,785円 Reconfigures classic aesthetic concepts in relation to the novelty introduced by virtual bodies. Arguing that the virtual body is something new-namely, an entity that from an ontological perspective has only recently entered the world-Roberto Diodato considers the implications of this kind of bod...
Guía para la crianza en un mundo digital
1,500円 ¿A qué edad les doy un celular a mis hijos? ¿Cómo hago para que no estén todo el día conectados? ¿Existe el uso creativo de la tecnología? Si no se conectan, ¿van a quedar aislados de la vida social? ¿Con los videojuegos también se aprende? ¿Es cierto que son adictivos? ¿Tengo que saber su contra...
Critical Play
3,979円 An examination of subversive games like The Simsーgames designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a me...
Half-Real
4,642円 An in-depth analysis of game development and rules and fiction in video gamesーwith concrete examples, including The Legend of Zelda, Grand Theft Auto, and more A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we sl...
Virtual Coaching to Improve Group Relatio...
8,124円 Process consultation, invented by Edgar Schein, is both a skill and an organization development change effort. As a skill, process consultation means the ability to observe and provide feedback about small group dynamics to a work group about how well group members interact and how to improve tha...
Brain-Inspired Cognitive Architectures fo...
27,955円 The book focuses on original approaches intended to support the development of biologically inspired cognitive architectures. It bridges together different disciplines, from classical artificial intelligence to linguistics, from neuro- and social sciences to design and creativity, among others. T...
Watch Me Play
4,643円 A look at the revolution in game live streaming and esports broadcasting Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive...
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