Realidad Virtual
650円 El rápido desarrollo de la tecnología la ha vuelto omnipresente. La computadora es el producto más representativo, ya que en unas pocas décadas ha logrado una amplia aceptación. Ahora bien, hay muchas clases diferentes de computadoras, por ejemplo, el enorme servidor ubicado en la habitación, la ...
Internet of Things Integrated Augmented R...
6,076円 This book discusses the use of converged technology, a rapidly growing area that enhancements smart devices, communication, Internet of things (IoT), and augmented reality (AR). The book also explores the need for convergence of IoT and AR for various purposes, like personalized services, context...
Growing Down
6,342円 Growing Down explores the theological and psychological implications of humanity’s fascination with technology. Author Jaco Hamman examines how our virtual relationships with and through tablets and phones, consoles and screens, have become potentially addictive substitutes for real human relatio...
Advances in Simulation and Digital Human ...
27,955円 This book presents the latest advances in modeling and simulation for human factors research. It reports on cutting-edge simulators such as virtual and augmented reality, multisensory environments, and modeling and simulation methods used in various applications, including surgery, military opera...
Communities of Play
3,979円 The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civ...
Hello Avatar
5,969円 An examination of our many modes of online identity and how we live on the continuum between the virtual and the real. Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial ...
In-Game
4,642円 An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simu...
Virtual Reality
2,115円 INSIDE EXTENDED REALITY: A comprehensive overview of the developments in augmented, mixed, and virtual reality technologyーand their potential impact on our lives. After years of hype, extended realityーaugmented reality (AR), virtual reality (VR), and mixed reality (MR)ーhas entered the mainstre...
Advances in Usability, User Experience, W...
24,309円 This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving ...
Master Builder Respawned
1,772円 It's been over ten years since Minecraft first launched, forever altering the video game landscape. With a community of more than 90 million monthly users, plus plenty of exciting updates, the game continues to evolve and is now more popular than ever! Master Builder Respawned is the complete, un...
Gaming and the Virtual Sublime
13,928円 Can you have a transformative experience as a result of falling through a programming error in the latest triple-A title? Does looking out across a vast virtual vista of undulating mountains and tumultuous seas edge you closer to the sublime? In an effort to answer these sorts of questions, Gamin...
Virtuelle Realität
450円 Virtual Reality ist eine weltweit bekannte Technologie. Diese Technologie ist sehr gefragt und weit verbreitet. Mit Hilfe der virtuellen Realität können viele Dinge getan werden. Diese Technologie ist eine Kombination aus Hardware, Software und Computerprogrammen, mit deren Hilfe alles, was virtu...
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