The Paradox of Transgression in Games
9,948円 The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of...
Resource Proportional Software Design for...
12,269円 Efficiency is a crucial concern across computing systems, from the edge to the cloud. Paradoxically, even as the latencies of bottleneck components such as storage and networks have dropped by up to four orders of magnitude, software path lengths have progressively increased due to overhead from ...
Short Sims
13,265円 Short Sims: A Game Changer explores the design concepts, dialogue, and formatting of interactive simulations. Interactivity is the key to effective educational media in schools, corporations, the military, and government. However, challenges like ineffective linear content or expenses can derail ...
Hybrid Play
9,948円 This book explores hybrid play as a site of interdisciplinary activityーone that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid mak...
Machine Translation
21,058円 This book compares and contrasts the principles and practices of rule-based machine translation (RBMT), statistical machine translation (SMT), and example-based machine translation (EBMT). Presenting numerous examples, the text introduces language divergence as the fundamental challenge to machin...
Practical Rust Projects
4,254円 Go beyond the basics and build complete applications using the Rust programming language. The applications in this book include a high-performance web client, a microcontroller (for a robot, for example), a game, an app that runs on Android, and an application that incorporates AI and machine lea...
This is esports (and How to Spell it) – L...
1,911円 **LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes** **'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexit...
Entornos
791円 Esta entrega es la última del ciclo dedicado a los agentes racionales y a su entorno, en ella realizaremos los ajustes finales y la integración de todos los mecanismos que hemos desarrollado en las entregas anteriores.
Indie Games in the Digital Age
4,695円 A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode...
The Multiplayer Classroom
8,953円 Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the ...
Digital Afterlife
10,612円 Despite the range of studies into grief and mourning in relation to the digital, research to date largely focuses on the cultural practices and meanings that are played out in and through digital environments. Digital Afterlife brings together experts from diverse fields who share an interest in ...
Virtual Reality Designs
17,410円 Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions. Based on technology and desig...
楽天Koboの電子書籍!マンガ、小説、雑誌のレビュー高評価、最安値をチャック!