The GameMaker Standard
12,767円 This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add ...
Animation: A World History
11,109円 A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offeri...
Animation: A World History
11,440円 A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offeri...
Swift 2 Blueprints
5,638円 Sharpen your skills in Swift by designing and deploying seven fully functional applications About This Book • Develop a variety of iOS-compatible applications that range from health and fitness to utilities using this project-based handbook • Discover ways to make the best use of the latest featu...
Unreal Engine Game Development Cookbook
6,201円 Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book • Explore the quickest way to tackle common challenges faced in Unreal Engine • Create your own content, levels, light scenes, and materials, and work with Bluepr...
Building an FPS Game with Unity
5,638円 Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks About This Book • Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly • Create both interior and exterior environments • A st...
Dell’Odyssey 100 ai NewsGames: una geneal...
1,578円 In questo primo volume di ricerca, gli autori Geraldo A. Seabra e Luciene A. Santos disegnano una linea temporale sulla storia della console, titoli multimediali e giochi dal punto di vista delle informazioni nei gioco. Questo racconto descrive anche le basi teoriche delle notizie basate sui gioc...
Cocos2d-x Cookbook
5,638円 Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x About This Book • Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x • Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6 • A ...
Animation: A World History
11,440円 A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offeri...
Unity 5 Game Optimization
5,638円 Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine About This Book • Optimize CPU cycles, memory usage, and GPU throughput for any Unity3D application • Master optimization techniques across all Unity Engine features inc...
iOS 9 Game Development Essentials
4,227円 Design, build, and publish an iOS game from scratch using the stunning features of iOS 9 About This Book • Create storyboards in Xcode from concept to code and design • Chalk out your game's overall navigation and structure • Work with 2D and 3D game development tools Who This Book Is For This bo...
Swift High Performance
3,946円 Leverage Swift and enhance your code to take your applications to the next level About This Book Build solid, high performance applications in Swift Increase your efficiency by getting to grips with concurrency and parallel programming Use Swift to design performance-oriented solutions Who This...
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