Sketch-based Interfaces and Modeling
18,231円 The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial ...
Statistical Methods for Spatial Planning ...
6,076円 The book aims to investigate methods and techniques for spatial statistical analysis suitable to model spatial information in support of decision systems. Over the last few years there has been a considerable interest in these tools and in the role they can play in spatial planning and environmen...
The Philosophy of Computer Games
18,231円 Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and...
Trends in Interactive Visualization
18,231円 II Challenges in Data Mapping Part II deals with one of the most challenging tasks in Interactive Visualization, mapping and teasing out information from large complex datasets and generating visual representations. This section consists of four chapters. Binh Pham, Alex Streit, and Ross Brown pr...
High Performance Through Process Excellence
6,076円 Continuously changing customer and market requirements as well as new developments in information technology have become a dominating factor in today's business environment. To be successful enterprises have to adapt quickly to new opportunities and threats. They have to take smart decision and e...
Material Appearance Modeling: A Data-Cohe...
12,154円 A principal aim of computer graphics is to generate images that look as real as photographs. Realistic computer graphics imagery has however proven to be quite challenging to produce, since the appearance of materials arises from complicated physical processes that are difficult to analytically m...
Organizational Epistemology
12,154円 This book presents an in-depth perspective of knowledge as a fundamental process of any organization rather than just another resource to be managed. The author presents a process-oriented theory of creating and applying knowledge directed towards both researchers and practitioners. In this book ...
Financial Analysis and Risk Management
12,154円 The Global Financial Crisis and the Eurozone crisis that has followed have drawn attention to weaknesses in financial records, information and data. These weaknesses have led to operational risks in financial institutions, flawed bankruptcy and foreclosure proceedings following the Crisis, and in...
Seamless R and C++ Integration with Rcpp
10,331円 Rcpp is the glue that binds the power and versatility of R with the speed and efficiency of C++. With Rcpp, the transfer of data between R and C++ is nearly seamless, and high-performance statistical computing is finally accessible to most R users. Rcpp should be part of every statistician's tool...
Computational Analysis of Terrorist Group...
10,331円 Computational Analysis of Terrorist Groups: Lashkar-e-Taiba provides an in-depth look at Web intelligence, and how advanced mathematics and modern computing technology can influence the insights we have on terrorist groups. This book primarily focuses on one famous terrorist group known as Lashka...
Rough Sets: Selected Methods and Applicat...
12,154円 Rough Set Theory, introduced by Pawlak in the early 1980s, has become an important part of soft computing within the last 25 years. However, much of the focus has been on the theoretical understanding of Rough Sets, with a survey of Rough Sets and their applications within business and industry m...
Digital Creativity
12,154円 As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks at how digital technology has specifically influenced creativity. Digital Creativity: Individuals, Groups, and...
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